Easy Ways to Level Up in Elchronicle
Unofficial ElChronicle Discord: https://discord.gg/Trg6qcS
**sections marked with "**" are incomplete or need to be checked, clarified, or improved on.**
Introduction
Welcome! Just call me Slime. I'll start off with the disclaimer that I'm writing this guide at roughly 1-2 weeks into the global launch, so I don't have full grasp of things unlocked much later in a playthrough. With that being said, I see a lot of the same questions being asked in the Discord and occasionally the subreddit, so I'm writing this guide with the aim of easing new players in, and people who find the occasionally-vague Korean-English translations to be hard to follow. It's entirely possible that there's already several guides in Korean, as the game has been out for roughly a little over a year and a half and has some popularity on the Naver forum and in Korea . This guide is directly aimed at fresh people who are brand new to this game, but hopefully everyone can take something from it. You don't have to read everything in this guide, but if you have questions, hopefully this is able to answer most of them.
Tl;dr, this guide is basically stuff I wish I knew at the when I started the game.
What to Know Before you Start
ElChronicle , while it shares many similarities to your usual hero collecting gacha game, has several features that set it apart. You don't use a currency to summon heroes like you normally would in most gacha games. Instead, heroes are recruited from the inn over time, which I'll explain later. (If you've played or seen King's Raid, it's almost identical to the inn recruiting system from that.) It's not a game that requires you to play for hours every day. Stamina is very strictly managed, and is used up very quickly by dailies. It's kind of an archaic style, but it manages to remain free-to-play in spite of that. At first I found the slow progression and strict resources to be a little frustrating, but the progression still feels rewarding, albeit sluggish most of the time. I would suggest you pick this game up if you just want a game to play on the side, or for that half an hour on the bus or train.
ElChronicle is kind of a mashup of Grand Chase-style combat mechanics and King's Raid references.
Patch note-esque information can be viewed here when new patches are released. They can usually be viewed here as well before they are translated to English. Typically the game has content updates on the 20th-22nd of each month.
Credits
Formatting|Gello
Fact-Checking|Ferron & Gello
Obvious shoutouts to everyone I've asked for help from in the Discord server. I can't remember everyone's name because I have baby IQ, but thank you . This guide would be a pretty poor excuse for one without help.
Terminology
- CP = Combat Power
- EW = Exclusive Weapon
- CC = Crowd Control
- DPS = Damage per Second
- WB = World Boss
- Shards = Hero upgrade pieces/shards
- 1*, 2*, 3*, etc = 1 Star, 2 Star, 3 Star, etc
- W1, W2, W3 = Awaken 1, Awaken 2, Awaken 3
- Gacha
Heroes
Here is a short introduction for all of the heroes currently in the game.
Heroes are divided into four classes:
Warrior
Typically a little beefier than the other classes, and boast moderate damage, and have a wide variety CC, and self-defense buffs. Warriors can be "pure tanks" or beefy damage-dealers.
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Assassin
Standard DPS. Entirely focused on dealing damage. They are normally focused on increasing their own damage via buffs, or exploiting the Marking mechanic, which will be explained later in the Combat section.
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Supporter
Focused on healing and providing useful buffs/debuffs to help the squad.
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Specialist
Specialists don't fit into any of the other class archetypes. They almost always tend to have unique buffs/debuffs or other mechanics, such as summoning smaller units to help the party. They can be support-focused, damage-focused, or even just debuffers/buffers.
Note that not all characters under one class fit the same role. Example: Dean, a Warrior, is tanky, but lacks pure tanking skills and stats like Markon and Richard, also both warriors. Claire, a Supporter, has a couple of healing skills but is valued mainly for her debuffs and damage, while LeeJiyeon , another Support, is focused mainly on consistent healing, and does a much better job keeping the entire squad healed rather than dealing damage or lowering enemy defense.
The game has a decent selection of unique and individual heroes, and no matter which ones you pick you can rest assured that they are all viable to use. However, no game is perfectly balanced, so inevitably some heroes do stand atop other heroes in competitive play. Specialists are kinda wacky and can be used as sub-dps or buffer/debuffers. Upgrading heroes takes an extremely long time, and you will find that the majority of your time is spent on collecting the resources to power up your heroes and increasing their CP. There is no real way to farm these resources outside of daily challenges and raids, which, again, use most of your stamina.
Recommended Heroes
These are just heroes that you might want to consider using because they are able to fulfill their role early on without needing too much investment. If you're having a really hard time choosing, this might help. It is worth pointing out that all of the Heroes are viable with setup, and this is by no means a tier list or anything of the sort. The meta in PvE is borderline nonexistent.
Tanks: PaengGumbo, Dean, Richard, Markon, Reinhardt
Healers: LeeJiyeon, Aaren, Dice
DPS: Jade, Gwen, Varia, Julia
Buffers: Claire, HwangBopae, YeryungSuhwa, Yeonhwa, Scarlett, JaegalMageon
Debuffers: Claire, YeryungSuhwa, HwangBopae, Richard
These recommendations are based mainly on the value of what they offer in regards to the role, rather than the amount of things they offer in that role. (Richard's defense down debuff and blind debuffs are extremely valuable in the debuffer role, but he is picked mostly because he is a great tank rather than specifically for debuffs.)
Upgrading Heroes**
Upgrading heroes is just about the single most expensive thing in the game, as you might expect. Shards are mainly for upgrading the + of your heroes and for awakening them. The maximum hero level (at the time of writing) is 60. You can awaken a hero at 6 stars +8, and (at the time of writing) heroes can only be W3 at the max. When you awaken a hero, you'll be required to complete a trial that recommends around 80k CP.** (As far as I know, the awakening trial in ElChronicle is a direct reference to the awakening trial in King's Raid.)
You can earn Hero Shards and other goodies from Hero Challenges by clicking the "challenge" button as shown in the first screenshot. You can also see the challenges in Event->Achievement->Challenge. If you can, form a squad of 3 heroes that have similar challenges to conserve on Stamina.
Upgrading Priority
Typically, the priority for upgrading heroes is as follows:
Tank/DPS->Sub-DPS/Debuffers/Buffers->Healers
The reason for this priority is that DPS is almost always the deciding factor when pushing for mid to late game content. Tanks are a little higher on the priority list because in this game, unlike many others, Warriors usually gain bonus basic attack and skill damage from Physical Defense and Magical Defense. Here's an example:
In the bottom-right corner, we can see that Dean gains no damage at all from his HP stat, but gains both bonus Basic Attack and Skill damage from Physical Attack, Physical Defense, and Magical Defense. This means, summarily, that tanks can deal a respectable amount of damage even if they only have defensive stats, which can make them quite a force to be reckoned with. You can tap the "i" to learn a bit more info about it.
Unlike DPS and Tanks, Healers normally don't have hard-hitting damage skills, and focus more on supporting the squad with buffs and debuffs. Additionally, heals and barriers scale off HP, and increasing healers' stats does nothing to increase their heal amounts, aside from leveling the relevant skills.
Party/Squad Composition
At first, you'll be using only 3 heroes for squads, but after awhile the story will start asking you for 5, as will most other content. 5 heroes is the standard size for squads. In spite of this, it's come to my attention that it's very possibly to simply use 3 heroes, even up to some later stages of the game. At some point, having 5 heroes on a squad will obviously be more beneficial, but for starting players, opting to only upgrade and use 3 heroes even in the 5-man battles may prove incredibly lucrative.
Generally, 1 tank, 1 healer, 1 dps, and 2 of your choice will get you through the majority of the content. With that being said, I have seen some very wild compositions work, so the world is really your oyster as far as squad compositions go. As far as I can tell and those in the Discord have observed, buffs and debuffs stack, unless otherwise stated (looking at you, Yeryung). Meaning stacking defense debuffs or attack buffs will give you a big boost of damage. Luckily most heroes with buffs/debuffs are all useful in their own right, so you don't really need to worry about picking the perfect squad composition.
Heroes can deal either physical or magical damage, but there is nowhere the game outright requires a type except for side requests, which I'll explain in The Inn section of the guide.
Resources
Here is a resources guide by Eileo to help you with deciding how to best use your resources. I'm just going to briefly touch on the most used/asked about resources because the others are more more specific to their uses, and thusly more self-explanatory. (Raid coins are used in the raid shop. Who would've thought?)
Gold
By far the most widely used resource in the game. Don't expect to hold on to it for very long in the beginning, as it is quickly used up upgrading heroes and is given in scarce amounts later on.
Stamina
Used mainly for story battles and daily challenges. Regenerates at a rate of 1 per 5 minutes. I don't suggest spending any money on Stamina because the return on investment is rather poor for it. After a certain point in the story, all battles are limited to 3 clears per day, so even if you purchase a ton of stamina, there isn't a good way to use huge amounts of it. It's important to mention that everything in the game that requires stamina as of right now does not consume stamina if you quit out or lose the battle.
Crystals
Used for a variety of purchases, all non-cosmetic. It is very important to know that Crystals are finite , meaning that you can expect to not have a surplus of them just by doing dailies. For example, let's say you are late-game, and you have completed most of the normal achievements which award crystals. Outside of those achievements, there is only one daily that awards you with 150 crystals, and a chest that can be crafted once a day which awards 20 crystals. That's it. This is probably the only game where I would suggest that your purchases go towards buying the biggest possible bundle of gold, which is ~8 million. It is very quickly used up by upgrading heroes, equipment, and other various activities. Here is an example of the amount of gold you can expect to spend just for one hero. Multiply that by 4 or 5 for a full squad of heroes, and you can get a rough but accurate idea why I recommend spending Crystals on gold. Everything that isn't gold is much easier to obtain normally, so I strongly urge you to be patient and just wait especially if you are not planning to spend any money on the game.
There are chests hidden in the first several maps and some later maps which reward Crystals and gold. I have a guide to the first several locations here and there is another guide in the Discord for the later maps. They are very worth searching for as they not only give Crystals, but finding all 6 in a map awards 60k gold per map. This adds up very quickly.
Honor
Honor is obtained from PvP, (awarded daily based on your rank,) Guilds, and World Boss. What you spend honor on is mostly determinate of your needs. You can buy almost any material with honor, excluding gear crafting materials for The Workshop. As long as you are able to complete World Boss daily, it is generally easy to obtain. It's recommended to spend Honor on Raid Tickets, as they only regenerate once a day (4 hours before server reset) and you are not given enough Raid Tickets to complete every raid.
Raid Coins**
Raid Coins are obtained from Dungeons and World Boss. Ironically, raids do not award Raid Coins. They are spent in the Raid Shop to obtain mainly crafting materials, such as those for Cooking/Alchemy and gear crafting at The Workshop. You can also purchase shards, but Raid Coins are generally better spent on the cooking/alchemy materials if you're leveling cooking/alchemy, or materials for crafting gear in The Workshop if you need better gear.
The Workshop (Gear)**
Gear can be a really confusing topic for a lot of people, and it's probably one of the top 5 most asked about topics in the Discord, which is understandable given this is a vertically-scaling loot-based hero collector. So, I'll try to make it a little easier for everyone to understand, especially people new to the game or those that haven't seen it before.
Every piece of gear will have:
-A tier which ranges from D->C->B->A->S->SS
and
-At least one sub-option (more on this later)
There are some "unique" pieces, which have set effects and bonuses when you have two or three pieces of the full set or hero-specific equip effects. Here are a few examples:
Obtaining Gear
The places you can obtain T3 gear are:
-Adventure Mode (Story)
-Raids
-T2-T4 Gear Loot Boxes, as well as special loot boxes such as the Selection Tickets
-The Shop
Upgrading Gear
Gear can be upgraded at the Workshop by feeding other gear or Upgrade Stones (which can be crafted with alchemy at the Inn) as fodder in order to increase its exp and level. As you might expect, higher tier, level, and rarity items typically increase the gear's exp by more than lower ones. You can increase T4 gear to T5. You cannot increase the tier of T3 and below gear.
Sub-Options
In the screenshot just above this one, you'll notice that there are five lines on Dean's Exclusive Weapon showing more stats and bonuses as the gear reaches higher levels. Those are Sub-Options. Normally, if gear has Sub-Options, they will be locked until the gear reaches the requisite level. They do not give any bonus until that specific level has been reached. As the gear levels up, the Sub-Options increase in the amount of that stat they give. Sub-Options can be modified and they each have their own individual tier, just like the gear itself can.
Early Game Progression
I'll give you the quick rundown of what the daily objectives look like, and then explain some other important details afterward. As of 3/18/19, the schedule for each day looks like this:
- Run all dailies under the Challenge button (You can skip Blitz if you lack the Stamina)**
- Run the ADventure mode daily 3/3 battles that drop materials or shards that you need
- Dump excess stamina, or run the special enemy that spawns near Ch.7 of Crimson Temple for exp/gold (You can skip this if you just want to do dailies. Grinding an Adventure mode stage can take up to an hour or two. I personally don't do this anymore and just let the excess Stamina pile up.)
- Run Raids, Dungeons, World Boss, etc
- PvP at least 3 times (Now that Infinite Fortress is out, it's worth entering that at least once when the ranks are reset in order to collect the extra honor rewards.)
- Inn Requests (Can be skipped if you lack the Stamina or are short on time)
-Throughout your time logged in, you should be checking the Inn to see if you can woo the heroes some more and upgrading your own heroes when necessary/possible.
-Stamina regenerates at a rate of 5:1 (1 stamina per 5 minutes) meaning it takes a little over 8 hours to regenerate 100 stamina, so be sure to at the very least complete the Daily Missions and your Daily Achievements.
The game will start you off with Dean, then Claire, then JaegalWoon, then Maeho, and lastly Gwen who the game will use to teach you the Inn's recruiting feature. You can choose not to recruit Gwen, but these are the main five to which everyone refers to as the "starters." These five will get you to roughly 100k CP fairly quickly, and are a surprisingly good team. They receive a large amount of free upgrade materials, and can be upgraded to five stars very soon after obtaining them. If you don't want to use any of the 5 starters, or want to replace one or a few of them, I recommend just keeping 4 of them at around 3 stars. The last story battle where the game will ask you to use 3 heroes is Chapter 7 of Crimson Temple, which recommends around ~32k CP.
If you're trying to get past the 3-man section ASAP, you will always hit a grind wall where you need team exp but have no dailies to complete right before Crimson Temple, at the end of Nev Desert. Usually people get stuck at team level 15-16 here. If you don't want to wait, just pop one of the 200 stam potions in your inventory and grind it out. You'll get some bonus stamina when you level, so you should only need one to pass that grind wall.
Bonus Monster Battles
I'm not really sure what the game calls these because I skipped every tutorial and cutscene. Ever noticed those monsters with blue crossed swords above their heads that wander around? The first time you'll encounter them is during Chunghwa.** There's a little tutorial that explains what they are and what they do, but 🦀 we skip those. 🦀 It's unclear when they spawn, except after completing certain checkpoints in the map, but by the time you've cleared the map you're in, they'll have spawned. They give bonus gold, exp, or both. If you ever need to spend extra stamina to grind, this is the best place to do it. These will only spawn in the 3-man areas.
Global Opening Gift Shower
As part of the Global Opening Gift Shower Event, all new players, including accounts created after this event, receive a batch of free gifts. The main three gifts we need to talk about are:
-The Exclusive Weapon Selection Ticket
-The 3x T4 Armor Selection Ticket
-The 10x 100 Hero Piece Selection Tickets
Preferably, the Exclusive Weapon Ticket is best used on a DPS or a Tank for maximum effectiveness. The weapon will always be level 1, B-tier from this ticket.
The Armor Selection Ticket has the same priorities, it's best used on a Tank or a DPS. Refer to the Gear section if you are not sure which to choose for your specific hero.
The Hero Piece Selection Tickets, as you might've guessed, are also best used on a Tank or DPS. Looking back at the example I showed you earlier as an example of how much gold is desperately needed, the same applies to hero shards. As you can see, I need a whopping 1500 shards to awaken MaSeolin to W1.
The way I see it, there are two ways to play the early game if you just want to push through the first several chapters and get to the first grind wall, which is normally around Elixir Room.
Option 1: Upgrade all five starters to 5* and max upgrade, and bum rush the story as fast as possible, using stam potions whenever the game requires you to increase your player level to continue.
Option 2: replace some or all of the starter 5, and level up a team more to your liking, which is inevitably slower because they do not get a ton of free shards at the beginning of the game.
I'd choose the first option if I were willing to invest some of my own money into upgrading other heroes, but this is (in my opinion) the fastest way to have access to most of the higher-end content, such as World Boss, and Blitz.
If you prefer the slower approach, taking your time with upgrading another set of heroes to have a squad that is more your style than the 5 starters, then this is what I'd recommend you go with.
Keep in mind that when you complete a story battle in any of the 3-man squad areas, it will spawn a monster nearby on the map which can be repeated indefinitely for extra hero exp and gold, as long as you have stamina. I'd suggest you use these whenever you decide to grind.
It's worth noting that there are hero-specific missions.**
-Claire solo battle rather early on
-Dean solo battle in Nev Desert
-Dean solo battle in Rasben, Chapter 8, 60k CP Recommended (Can be done with 10-20k CP, Kite hard. )
-Kael solo battle in Rasben, Chapter 11, 60k CP Recommended (Can be done with ~30k CP)
The last two Dean and Kael battles take place so far into the story, that it may take up to a month for a player to reach that point if they are opting for free-to-play methods.
Combat and Battles
The game follows in Grand Chase's footsteps with the top-down RTS style combat, where you control one hero while the rest of your squad automatically use skills and dodge attacks. You can switch between them by tapping on their individual portraits. There is a bit of micromanagement, but the AI usually does a good job controlling your units under normal circumstances. Normally, your controlled hero will auto-attack targets unless you change the settings to not auto-target the nearest enemy. Occasionally, melee units and units with dashes will totally derp out and run out of aoes incorrectly or dash directly into them. This is what I coin "The Woon Effect" because JaegalWoon is typically the worst offender of suiciding in this game. It may be beneficial to double-tap to direct your entire team to a specific point in order to preemptively dodge it.
About Auto-Snapping
Here in the settings, in the "Battle" tab, you can see an option labeled "snapping attacks." Snapping attacks are used to direct your units to attack a specific enemy by tapping on that enemy. Every squad will have one Leader, who the player controls by default. If you are controlling the Leader, tapping on an enemy will direct the entire squad to attack it. If you aren't controlling the Leader, tapping on an enemy will direct only that unit to attack it. As far as I know, this is the only thing that matters about the Leader in everything outside of PvP.
About the Marking Mechanic
Thank you to Gello for telling me about this, because I wouldn't have understood it otherwise.
Some heroes have skills which, as they describe, add something called "marking." Marking is a simple debuff that allows that hero to do more damage if they use a skill which exploits the mark. For example, Dean has a skill which adds marking, and another skill which deals bonus damage to the marked enemy. Note that other characters do not gain a bonus from other heroes' marks, only their own.
About Intrusions " Geez, be more careful!' -Some Blonde Mage
Ever wondered why your other heroes suddenly appear during story battles? Those are Intrusions. These are when your standby heroes that aren't currently in your squad "intrude" into your story battles. There's a small blue button near the bottom of the screen next to your Ultimate skill (the biggest button.) Normally the game does it automatically, (which can be disabled in settings->battle->auto intrude) but pressing the button allows you to select a hero to help you out, like an assist. You can't use the same hero twice in the same battle and they disappear after some time. Story battles tell you how many intrusions you are allotted for them, which is usually 3. It's unclear whether the intruding heroes have their normal stats or if they are nerfed while intruding, but they are allowed to use all of their skills, including traits.
Element Traits
This game has its own take on the red/green/blue elemental affinities. While elemental affinities don't come into play much outside of PvP, Raids, and WB, they are worth mentioning. I'll explain how in their relevant sections.
There are 6 elements:
-The Iron ore
-The May Dew
-The Red Flame
-The Fierce Wind
-The Gaping Abyss
-The Silvery Light
The affinities relate to each other as you can see in this screenshot.
Ore->Wind->Dew->Flame->Ore
Abyss-Light are effective against each other, like your typical light vs dark affinities.
PvP
PvP can be rather confusing at first. This is mainly due to the fact that your tier (bronze, silver, gold, etc) is assigned to you by gauging your current CP. Afterward, the game selects a list of 6 opponents based on your LP. You can choose to completely reset your tier/rank at any time if you wish to move to a higher or lower tier, however you will lose all of your LP. You can also reset the list of opponents any time you wish, but doing so will give you a loss for any opponents you have not fought. If you lose, you are allowed 3 chances to retry the battle. Winning can grant you 20 or more LP (the most I've seen is 40), based on the tier/rank of your opponent, while losing takes away 10 LP.
This is one of the areas where you will see elemental affinities come into play. Due to the heroes' elemental affinities, you may have the advantage or disadvantage even if your team is roughly has roughly the same or greater CP than your opponent. You can see if your team has the advantage of elemental affinity by tapping "Check Compatibility" at the bottom.
These are the CP requirements for each tier. You can view this section under rewards->rules in the Colosseum main screen. There's tons of into in there about how everything works if you need more detailed info.
PvP Squads (AI Settings)
This is the part that really boggles people's brains, especially if you don't read tutorials, like me. You can change the starting position of each of your units by tapping and dragging them, and it's generally advised that if your units are not mobile/teleporting to avoid having the group near each other and be subjected to AoE attacks. (for example, MaSeolin has a dash she can use quite often, and is likely to not stack near other characters)
Most of the time, you can get by on focusing the supporting enemy with multiple DPS heroes. Another option is to use your high DPS heroes to focus both the highest attack enemy as well as the supporter.
The target settings are mostly self-explanatory. Selecting each of them will give you a good short description of what they do.
The two boxes under "Action Settings" aren't explicitly explained as far as I'm aware. The first one ensures that unit will not change targets until it dies, but it doesn't mention that this also applies to whoever their secondary target is after the first one is dead. They won't change targets (except if taunted? Need confirmation) until whoever they are targeting has died.
Infinite Fortress**
This mish-mash of PvE/PvP elements will have you picking a squad of 3 heroes and jumping into a large room where enemy heroes (belonging to other players) will spawn at random and you are tasked with defeating as many enemies as possible while keeping your heroes alive. Each time you defeat enemies, you earn more points. Special monsters can also spawn and drop chests, which gives buffs when destroyed. Throughout the battle you are allotted a few pauses (like checkpoints) in case you can't sit down for the entirety of the battles, which, if you're unlucky, can take a while if you get a multi-healer multi-tank enemy combination. Every so often, the game will pause the battles for a few seconds and bring up a menu where you are allowed a break or to continue. If you continue right away, you'll get bonus points.** Pausing too much results in point deduction. If you take too long during the battles, a boss spawns and basically chunks everyone's HP. A lot. This can happen again if you still take too long, and the second one is likely to wipe your squad if you're not really geared.**
Raids
Raids are where you'll take on bosses which can be challenged solo or with a part of players or AI-controlled mercenaries. Raids primarily give crafting materials, gear, and hero shards, and gold. You cannot earn Raid Coins from Raids. The amount of Raids which can be challenged in a single day are tied to your Hunter Level, which is increased as you challenge raids.Higher difficulty raids are more challenging to some extent and require more of your Raid Keys, but of course offer greater rewards. For the most part, raids have rudimentary mechanics and are not challenging for the average player to complete with a couple of borrowed mercenaries from friends or other players. You cannot use auto mode unless there are no other players in the raid with you.
Dungeons & Event Raids**
World Boss
World boss is where you take on a giant scary boss with up to 3 other players. It's not the usual World Boss where everyone on the server is competing for the highest total damage, etc; it's similar to normal raids, except more difficult and significantly greater rewards. I strongly recommend completing World Boss once a day, if possible. Try to have strong friends or guild mates. Having at least 25~30k CP per hero is generally enough to complete it at the lowest level. Each player will control at least two heroes (for a maximum of 8 heroes), with the person in charge of the squad controlling all hired mercenaries, if any. Typically, world boss will have slightly enhanced mechanics, such as focusing on additional enemies, or prioritizing a certain enemy in the room to avoid massive raid-wide damage. Be advised that you will not receive any rewards if the World Boss is defeated while you are dead/looking at a grey screen. For this reason, if you are being helped through and have heroes that are not very strong, it is important to be active and alert to your heroes' surroundings to avoid death.
The Inn " Noice. " -Some Guy
This is where you spend quality time with your waifus and husbandos and raise their affection with you by talking, comforting, bribing, or feeding them. You can recruit every hero this way. The Inn is unlocked near the very start of Eluka Desert in Adventure mode. The game will try to use Gwen to teach you how the Inn works, but you can completely skip recruiting her if you don't want to. As explained earlier, all heroes are unlocked via quests in the main story. When you max out their "like-you-more" bar, they join your team. The time limit in the top left is overwhelmingly exaggerated. You only need a few days, at the most. Heroes unlocked later in the story typically take longer on average to unlock.
I'd also like to note that you can purchase heroes at W1 for $100 (which also awards you mileage which can be used for other purchases), but it is entirely a jip, in my personal opinion. If you're trying to be as competitive as possible, I can't really tell you whether or not it's worth the price tag. It can take a up to a month to W1 a character from 1*, but I believe there are a lot of better ways you can spend $100. I can't tell you how to spend your money, but I can tell you that is a massive investment for a single hero at W1. (At least for normal guys like me) At the very list, this $100 bundle skips about two weeks of progress. If you already own the hero, however, you're given a massive amount of upgrade materials, hero shards for that specific hero, and EXP Potions to level them up quickly. This is probably a better deal, due to the fact that everything besides the hero shards can be used on another hero if you change your mind, but at that point, you've already spent $100.
Connect
This is w here you'll invite heroes to the inn before you woo them with gifts and charm. You can only have two heroes at one time in the inn, unless you renounce or finish wooing them. The only condition you must fulfill in order to invite a hero is that you complete their relevant quest. Some require you to complete a main story quest, and some require you to complete a blue side quest. By the time you have completed all of the 3-man main quests (which takes roughly a few days), you will have unlocked all of the heroes to be invited.
The game tells you where each hero is unlocked from in the Inn, but just in case you need it, there is a page which shows all of the heroes, their type, their release date, and how to unlock them.
Request Center
This is where you can complete various side quests daily (which can be fully auto-performed, like, the characters literally walk for you, squad up, and do the entire quest automatically.) The requests generate various rewards such as hero pieces, gold, and materials for upgrading heroes. There are also hero-specific side quests which only allow you to use one hero to complete them, and they tend to be quite difficult if your hero is not above 20k CP.
Some requests make you specifically use magical DPS only, ranged only, or other limitations. For this reason, it's not a bad idea to have a good mix of heroes ready. Keep in mind that one or two good heroes can carry the others. There are also hero-specific side quests which only allow you to use one hero to complete them, and they tend to be quite difficult if your hero is not above 20k CP.
Meal**
F.A.Q.
" Is there an in-game guide?"
Click/tap the settings/options gear icon that everyone has seen before somewhere and go to the "Guide" tab of the options window.
"Which heroes are good, or which should I use?
Eileo has some good character analysis videos and a reddit post on some of the heroes in the game. All of the heroes are good, don't stress about picking a good or bad hero. My advice to a fresh player, is to pick one or a few heroes that they really like, and design a team around them that complement each other. Composition is made a lot easier by the fact that most buffs and debuffs stack, unless otherwise stated.
"Is X hero good/bad?"
All heroes are good, no heroes are bad. I can't stress that enough. Some perform better in one area where others don't.
"Where should I grind/What are good places to grind/farm?"
If you are stuck in the first large chunk of the story with 3-man missions, and you just want to get past it without waiting, I suggest using a stamina potion, which they give you 3 of on the first day, to grind the highest stage possible to increase your team level. Don't forget to farm the mini-monster that spawns nearby after the first clear for extra hero exp/gold.
"How do I unlock X hero/how many shards do I need to unlock them?"
Shards are not required to unlock heroes. You only need to finish progress the story to the end of the 3-man quests and do the blue side quests to unlock heroes. You can auto most of it, anyway, and it's generally quick-paced.
"Who is best girl?" (Gello here, it's actually Jade)
こにちはわ!Gello here (´・ω・`) - You've reached the end of the guide. . .
Source: https://docs.google.com/document/d/1b3OHayTPWh4NaR5lY5L1xltxfCFQeZedMQxECqNQRGU/mobilebasic
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